Jun 2016 - Dec 2017
Competitive Analysis
UI Design
Icon Design
QA Testing
Design System
Mobile (Android)
Adobe Photoshop
Adobe Illustrator
Whether sitting together or miles apart, or even when playing alone, people often seek games that offer immersive experiences and evoke a sense of familiarity. Our aim was to create a game that could fulfill these desires for players.
Many of the existing great games in the market tend to fall into one of several categories: they either adopt a cartoon-ish style, suffer from poor mechanics, or focus primarily on monetization.
The inspiration to develop this game stemmed from my fond memories of playing Rainbow Six Vegas 2 with friends. We aimed to create a unique gaming experience that was not widely available at the time. Key elements we focused on included:
Enhanced visibility of surroundings: We strived to provide players with a clear view of their environment, allowing for strategic gameplay and heightened situational awareness.
Minimalistic gameplay UI: Our intention was to design a user interface that was streamlined and unobtrusive, allowing players to focus on the core gameplay without unnecessary distractions.
In addition, we drew inspiration from three specific maps that we frequently played in Rainbow Six Vegas2:
Carnage
Theater
Villa
These maps served as initial references and influenced the design of our own game’s maps. By incorporating elements we loved from Rainbow Six Vegas 2 and creating unique gameplay experiences, we aimed to offer something fresh and engaging to players.
Ensuring player engagement and motivation is crucial for maintaining a strong retention rate in games or apps. One effective approach is to incorporate Achievements that players can strive to attain. We have created an extensive list of 60 achievements, a few examples of which are:
Minute Man: Finish the Carnage Level in Hard mode within a minute. Reward: 300XP (Single Player mode)
I was born with a gun: Complete a level without dying when the game is played for the first time. Reward: 100XP (Single Player mode)
Resistance Revolution: Complete all levels in a row without picking up health. Reward: 1250XP (Single Player mode)
Secret Service: Kill all enemies in a level without alerting them. Reward: 2000XP (Single Player mode)
The Uprising: Kill two players within 10 seconds of the start of the game. Reward: 3000XP (Multiplayer mode)
Undead: Remain alive in a match. Reward: 2000XP (Multiplayer mode)
Savior: Get killed with a bullet fired at someone else. Reward: 500XP (Multiplayer mode)
These achievements are designed to provide players with various challenges and objectives, encouraging them to explore different aspects of the game and rewarding their accomplishments with experience points (XP).
As players accumulate XP through their kills, they progress through the ranks, unlocking new weapons and equipment along the way. This system incentivizes players to engage in gameplay, strive for kills, and unlock progressively powerful and unique items as they advance through the ranks.
Rank 2: 1250XP ➡️ Unlocks: Taurus Raging Bull (Handgun)
Rank 3: 2500XP ➡️ Unlocks: Taurus MT-40 (SMG) & Poison Grenade (Throwable)
Rank 4: 5000XP ➡️ Unlocks: PKM (Assault Gun)
Rank 5: 10,000XP ➡️ Unlocks: FAMAS F1 (Assault Gun)
Rank 6: 15,000XP ➡️ Unlocks: M112 C4 Demolition Pack (Throwable) & Armsel Protecta (SMG)
Rank 7: 20,000XP ➡️ Unlocks: Mossberg 590A1 Blackwater (Shotgun) and Heckler & Koch HK417 (Assault Gun)
Rank 8: 30,000XP ➡️ Unlocks: Sawed-off Shotgun (Shotgun)
To maintain a clutter-free interface, we aimed to minimize the on-screen elements in our game. Additionally, we incorporated various engaging features such as player customization options, level previews, and detailed scoreboards in multiplayer sessions. However, we were mindful of an important factor that often detracts from the gaming experience:
“Advertisements and popups”
In the final version of the game, we made the decision to remove the Dark Mode feature. Since the game is designed for mobile devices and can be played at any time and in any location, we felt that Dark Mode might not be the most suitable color scheme. Instead, we opted for a UI refresh with vibrant and eye-catching colors.
By prioritizing a seamless and immersive gameplay experience, we sought to create an environment where players can fully engage with the game without distractions or interruptions.
All-time Downloads
Concurrent Players
Reviews
Average Rating
After making the decision to shift our priorities from treating the game as a side-hobby to focusing on our professional lives, we ultimately decided to leave the project to its own success. As a result, the game is currently only accessible to players who had installed it back in 2017. So, here’s the cached copy of Google Play Page:
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